Skip to Content
Beginning iOS Game Center and Game Kit: For iPhone, iPad, and iPod touch
book

Beginning iOS Game Center and Game Kit: For iPhone, iPad, and iPod touch

by Kyle Richter
November 2011
Beginner content levelBeginner
238 pages
6h 19m
English
Apress
Content preview from Beginning iOS Game Center and Game Kit: For iPhone, iPad, and iPod touch

Common Matchmaking Scenarios

Before we begin working with matches and invitations themselves, it is important to understand some of the scenarios that you might encounter in your quest to implement multiplayer networking into your iOS app or game.

  • The first, and probably most common, scenario that you could encounter would be players who are already in your app and want to create an auto-matched game. Both players will already have the app installed and loaded, as well as be in a place where it is expected that they will want to begin a networked session with each other. The invitee player will receive a notification asking whether he or she wants to join a game with the inviter. When both agree, the matchmaking GUI is dismissed and a new match ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Beginning ARKit for iPhone and iPad: Augmented Reality App Development for iOS

Beginning ARKit for iPhone and iPad: Augmented Reality App Development for iOS

Wallace Wang
iOS 4 in Action

iOS 4 in Action

Lin Harrington, Shannon Appelcline, Christopher R. Allen, Brandon Trebitowski
iOS 7 Development Recipes: A Problem-Solution Approach

iOS 7 Development Recipes: A Problem-Solution Approach

Joseph Hoffman, Hans-Eric Grönlund, Colin Francis, Shawn Grimes

Publisher Resources

ISBN: 9781430235279Purchase book