Skip to Content
Beginning iOS Game Center and Game Kit: For iPhone, iPad, and iPod touch
book

Beginning iOS Game Center and Game Kit: For iPhone, iPad, and iPod touch

by Kyle Richter
November 2011
Beginner content levelBeginner
238 pages
6h 19m
English
Apress
Content preview from Beginning iOS Game Center and Game Kit: For iPhone, iPad, and iPod touch

Formatting Messages

Whenever you are dealing with designing a network for a game or game-like application, you are guaranteed to be dealing with at least two types of messages. These are often referred to as state messages and server messages. A state message is a message that will directly affect your game engine, such as a player moving or opening a chest. Server messages deal with the glue that holds everything together, such as connections, disconnections, pings, and errors.

It becomes important to quickly sort these messages to different handlers. It is a good design pattern to keep the parsing of these messages in different places. After all, you don't want to be scanning all your chat messages in a first-person shooter for client timeout ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Beginning ARKit for iPhone and iPad: Augmented Reality App Development for iOS

Beginning ARKit for iPhone and iPad: Augmented Reality App Development for iOS

Wallace Wang
iOS 4 in Action

iOS 4 in Action

Lin Harrington, Shannon Appelcline, Christopher R. Allen, Brandon Trebitowski
iOS 7 Development Recipes: A Problem-Solution Approach

iOS 7 Development Recipes: A Problem-Solution Approach

Joseph Hoffman, Hans-Eric Grönlund, Colin Francis, Shawn Grimes

Publisher Resources

ISBN: 9781430235279Purchase book