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Beginning iOS Game Center and Game Kit: For iPhone, iPad, and iPod touch
book

Beginning iOS Game Center and Game Kit: For iPhone, iPad, and iPod touch

by Kyle Richter
November 2011
Beginner content levelBeginner
238 pages
6h 19m
English
Apress
Content preview from Beginning iOS Game Center and Game Kit: For iPhone, iPad, and iPod touch

Less Common Networks

There are many additional types of network designs available in computer science. Some are more practical than others and some are mostly theoretical. In this section, we cover some of the better known “uncommon” networks. Although some of these can be implemented on iOS devices, most will likely not have any real benefit for the average project.

  • Headless Client—The client has no data whatsoever, and is controlled by a host device. You can think of this type of setup as a computer terminal that is booted from a server disk.
  • Dedicated Server—The host in this example does not participate in the game or activity and is dedicated to sending the information out from the peers and collecting new input. This is typically seen deployed ...
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Publisher Resources

ISBN: 9781430235279Purchase book