November 2011
Beginner
238 pages
6h 19m
English
In this chapter, we covered a lot of information in a very condensed manner. You learned how to send and receive data between two or more iOS devices using both Game Kit networking and Game Center networking. In addition, you learned how to handle network state changes, such as disconnections. We put the principles learned in this chapter into use in our UFO game, creating a multiplayer iOS game from the ground up in less than eight chapters. In the next chapter, we will explore Game Center's turned-based gaming APIs, which were added with the release of iOS 5.