Skip to Content
Beginning iOS Game Center and Game Kit: For iPhone, iPad, and iPod touch
book

Beginning iOS Game Center and Game Kit: For iPhone, iPad, and iPod touch

by Kyle Richter
November 2011
Beginner content levelBeginner
238 pages
6h 19m
English
Apress
Content preview from Beginning iOS Game Center and Game Kit: For iPhone, iPad, and iPod touch

Summary

In this chapter, we covered StoreKit and in-app purchases. By leveraging StoreKit, you gain a number of new ways to monetize your app, from expandable content to special upgrades for your users. You should now feel confident adding a variety of products to your own in-app store. Although StoreKit isn't directly a part of Game Center or Game Kit, you will undoubtedly find an in-app store an invaluable addition to your iOS software.

We spent some time talking about ngmoco:) and its experiments and successes with the Freemium model. You should now feel confident with iTunes Connect and all the actions that are required to fully set up an in-app purchase product, as well as the required code to get that purchase to display.

We looked at how ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Beginning ARKit for iPhone and iPad: Augmented Reality App Development for iOS

Beginning ARKit for iPhone and iPad: Augmented Reality App Development for iOS

Wallace Wang
iOS 4 in Action

iOS 4 in Action

Lin Harrington, Shannon Appelcline, Christopher R. Allen, Brandon Trebitowski
iOS 7 Development Recipes: A Problem-Solution Approach

iOS 7 Development Recipes: A Problem-Solution Approach

Joseph Hoffman, Hans-Eric Grönlund, Colin Francis, Shawn Grimes

Publisher Resources

ISBN: 9781430235279Purchase book