© Abhishek Kumar 2020
A. KumarBeginning PBR Texturinghttps://doi.org/10.1007/978-1-4842-5899-6_11

11. Baking and the Importance of Mesh Maps

Abhishek Kumar1 
(1)
Varanasi, Uttar Pradesh, India
 
In this chapter, I will discuss what mesh maps are, their importance, and how to create them. The first thing that you should do after importing a 3D mesh into Substance Painter is to bake mesh maps. This can be done by going to the Texture Set Settings window and clicking the Bake Mesh Maps button (see Figure 11-1). Alternatively, you can go to Edit menu and select Bake Mesh Map, or you can use the shortcut Ctrl+Shift+B.
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Figure 11-1

Bake Mesh Maps button

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