© Abhishek Kumar 2020
A. KumarBeginning PBR Texturinghttps://doi.org/10.1007/978-1-4842-5899-6_13

13. Working with Procedural Maps

Abhishek Kumar1 
(1)
Varanasi, Uttar Pradesh, India
 

In this chapter, you will explore the various procedural tools available in Substance Painter. You will learn about everything you can do with filters and generators and how to create procedural effects automatically using the superior algorithms of Substance Painter. The procedural effects allow you to create complex effects without manual intervention. After that, you will see how you can use various grunge and pattern maps to add further details to your assets.

Filters

You can add filters to either layers or masks to modify their contents. Substance Painter ships with ...

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