O'Reilly logo

Beginning Pre-Calculus for Game Developers by Boris Meltreger, John P. Flynt

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Places for Games

Some games are matters of play. Others are matters of rules. Most are mixtures of both. A game that is wholly defined by play might not have goals or ways of winning. It might be something akin to an ongoing conversation in which the objective is one of just continuing to converse.

Rules strictly regulate other games, to the point that there seems to be almost no play at all. The focus of such games is on winning. The play is often reduced to the exercise of meticulously planned strategies.

Figure 1.1 provides a simple rendition of these notions. A game is a context in which you can explore play or rules. It can work in any number of ways. Games are endless. Some people play games to figure out rules. Others play games to apply ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required