This chapter presents programs to type in and play around with. Sometimes you will not know a command. This is not a problem. Often you just need to run the program to see what the command does. Other times you need to experiment to try to understand what the command does. You can experiment by changing the program. For example, leave the command out and see how the program behaves then. You really cannot break anything. Also, there are no wrong solutions. Have fun!
The programs A Song, Boxes, and Circles are special. They are taken from the original Commodore 16 user ...