The declarative programming of video games has not gained the interest it deserves in the computer science research community. For example, although Quasi-Engine is a Qt5-based framework that intends to be a complete multiplatform toolset to ease 2D game development, providing ready-to-use QML elements representing the basic game entities needed by most games, this project seems to be abandoned.1 On the commercial software side, the VPlay engine (now Felgo Engine2) is a cross-platform development tool, based also on the Qt framework. Felgo developers use QML, the declarative ...
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