July 2021
Beginner
274 pages
4h 37m
English
In this chapter, I will talk about the simplest way to customize your inspector experience in Unity. Starting from a simple C# PlayerBehaviour script as an example, I will walk you through the customization process by using the built-in C# PropertyAttribute in Unity. Next, I will talk about other useful attributes and some editor messages for MonoBehaviour that are useful for editor scripting.
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