Skip to Content
Beginning Unity Editor Scripting: Create and Publish Your Game Tools
book

Beginning Unity Editor Scripting: Create and Publish Your Game Tools

by Benny Kok
July 2021
Beginner
274 pages
4h 37m
English
Apress
Content preview from Beginning Unity Editor Scripting: Create and Publish Your Game Tools
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2021
B. KokBeginning Unity Editor Scriptinghttps://doi.org/10.1007/978-1-4842-7167-4_7

7. Case Study: Rhythm Game Starter

Benny Kok1  
(1)
Hong Kong, China
 

In this chapter, I will discuss my other asset, Rhythm Game Starter (Figure 7-1), from the original idea to implementation and from prerelease preparation to post-release analysis. Interestingly, this is my best-selling asset, compared to ProArray. The overall time taken for the first release was pretty short, and I will talk more about it in the following sections.

There will also be some custom editor examples in this chapter, but I won’t get too specific into some of the complex editor parts of Rhythm Game ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Game Development with Unity for .NET Developers

Game Development with Unity for .NET Developers

Jiadong Chen

Publisher Resources

ISBN: 9781484271674Purchase LinkPublisher Website