© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2021
B. KokBeginning Unity Editor Scriptinghttps://doi.org/10.1007/978-1-4842-7167-4_8

8. Asset Workflow for Publishing

Benny Kok1  
(1)
Hong Kong, China
 

In this chapter, I will cover efficient workflows for developing Unity assets and packages with version control and a modular structure. I will walk you through installing Git on your local machine and setting it up with your Unity projects in various ways. I will also cover basic ways of using Git commands and Git GUI clients to commit and push to a remote repository.

Next, I will talk about using standard-version to automate package versioning and changelog generation, which can save you time with iterative assets ...

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