© David Nixon 2020David NixonBeginning Unreal Game Developmenthttps://doi.org/10.1007/978-1-4842-5639-8_3
3. The Level Editor
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This chapter will cover the Level Editor. You will start by getting an overview of the editor before learning about each of its panels in detail. You will learn how to move, rotate, and scale Actors, the concept of snapping, and how to view your Level in different ways.
This section will give a basic overview of the Level Editor without going into too much detail. First, we will spend a few moments discussing some terminology which can be confusing.
The Unreal Engine is an application that is used to run games. It’s a program ...