© David Nixon 2020David NixonBeginning Unreal Game Developmenthttps://doi.org/10.1007/978-1-4842-5639-8_4
West Palm Beach, FL, USA
An Actor is any object that can be added to a Level. In Chapter 2, you were briefly introduced to some of the various types of Actors in Unreal Engine, including Static Meshes, Brushes, Lights, Volumes, and more. In this chapter, you will get a more in-depth look at those Actor types.
A mesh is a 3D model of an object. There are two specific types of meshes that you can use as Actors in the Unreal Engine. These are the Static Mesh and the Skeletal Mesh.
A Static Mesh is a Mesh that doesn’t bend, deform, or change shape in any way. A Static Mesh can still move around on the screen, ...