© David Nixon 2020David NixonBeginning Unreal Game Developmenthttps://doi.org/10.1007/978-1-4842-5639-8_6
6. Players and Input
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Even the most breathtaking Levels aren’t of much use if your game doesn’t have rules, things you can control, and a way to input that control. This chapter will teach you about Game Modes, which define the rules for the game; about Pawns and Characters, which are objects you can take possession of in the game; and how to set up a robust input system to control those objects.
A Game Mode is an Actor that can be used to define and enforce the game’s set of rules. These rules may include how many lives the player starts with, whether or not the game can be paused, if there ...