Skip to Content
Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4
book

Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4

by David Nixon
February 2020
Beginner content levelBeginner
402 pages
8h 55m
English
Apress
Content preview from Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4
© David Nixon 2020
D. NixonBeginning Unreal Game Developmenthttps://doi.org/10.1007/978-1-4842-5639-8_4

4. Actors

David Nixon1 
(1)
West Palm Beach, FL, USA
 

An Actor is any object that can be added to a Level. In Chapter 2, you were briefly introduced to some of the various types of Actors in Unreal Engine, including Static Meshes, Brushes, Lights, Volumes, and more. In this chapter, you will get a more in-depth look at those Actor types.

Static Meshes

A mesh is a 3D model of an object. There are two specific types of meshes that you can use as Actors in the Unreal Engine. These are the Static Mesh and the Skeletal Mesh.

A Static Mesh is a Mesh that doesn’t bend, deform, or change shape in any way. A Static Mesh can still move around on the screen, ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Sams Teach Yourself Unreal® Engine 4 Game Development in 24 Hours

Sams Teach Yourself Unreal® Engine 4 Game Development in 24 Hours

Aram Cookson, Ryan DowlingSoka, Clinton Crumpler

Publisher Resources

ISBN: 9781484256398Purchase LinkPublisher Website