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Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4
book

Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4

by David Nixon
February 2020
Beginner content levelBeginner
402 pages
8h 55m
English
Apress
Content preview from Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4
© David Nixon 2020
D. NixonBeginning Unreal Game Developmenthttps://doi.org/10.1007/978-1-4842-5639-8_7

7. Collisions

David Nixon1 
(1)
West Palm Beach, FL, USA
 

Collisions are an integral part of game development. In this chapter, you will learn how Unreal Engine handles collisions and how to apply that knowledge. First, you will get a high-level technical overview of collisions and the various collision settings available in UE4. Then, you will be shown an example to demonstrate how these settings work. Finally, you will be shown how collisions can be applied in a real-world example, where colliding with an enemy causes damage to the player.

Collisions Overview

In the Details Panel, under the Collision category, you can edit the Collision properties ...

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Publisher Resources

ISBN: 9781484256398Purchase LinkPublisher Website