CHAPTER 3

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Designing Windows 8 Applications

It is easy to fail when designing an interactive experience. Designers fail when they do not know the audience, integrate the threads of content and context, welcome the public properly, or make clear what the experience is and what the audience’s role in it will be.

—Edwin Schlossberg

In a “perfect” world, application developers are handed clear, concise packets of paper that lay out exactly how their application should look and everything that it should do. They work from that paper, which from their perspective may have spontaneously generated itself, and produce a working and useful application. ...

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