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Beginning XNA 3.0 Game Programming: From Novice to Professional by Riemer Grootjans, José Antonio Leal de Farias, Bruno Evangelista, Alexandre Santos Lobão

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CHAPTER 7Rock Rain Zune

The XNA 3.0 release added several interesting new features, but none as exciting as the provision for one more platform: the Zune! Now you can create games for this device using the same resources and facilities available to create games for the Windows and Xbox 360 platforms.

All the Zune devices have a fair amount in common. They have 16MB available for the game to run in; a 240 × 320 display, with varying dots per inch, depending on the device size; and some type of mass-storage capability, ranging from 4GB of flash to 80GB of hard drive. All the devices have built-in wireless networking as well, which is available to game developers through the XNA Framework network APIs.

Games on the Zune appear in their own category ...

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