If you've reached this page, you've probably read the entire book, and may be wondering what the next steps are. What should you do to sharpen your XNA knowledge further to create the next generation of games? That's the purpose of this final chapter: to give you some insights and tips on where to go from here.
Before we do so, we would like to thank you for your confidence in buying our book, and we hope that you had as much fun playing around with the samples and games as we did writing them.
If you didn't have fun, please let us know what we can do better, so our next books can meet suit your expectations and needs. (You can find our latest contact information at http://www.apress.com.)
At this point, ...