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Behavioral Mathematics for Game AI by Dave Mark

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3. Converting Behaviors to Algorithms

Different fields of work have their tools. Some are the typical physical tools such as the hammers and nails that carpenters use. Some are more conceptual such as a standard business process in the business world. In the game industry, artists have their standard tools as well. Some are physical such as modeling and animation software packages, and some are conceptual such as the idea of using the texture-mapped triangle. In my view, however, there is an intermediary between a pure tool and the end product.

A writer, for example, uses tools ranging from the word processor to pen and paper to the venerable quill pen and stone tablet. There are more abstract tools as well. The formalized rules of sentence ...

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