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Behavioral Mathematics for Game AI by Dave Mark

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Using Numbers to Define

For the numbers that we use to make decisions to be meaningful, they must represent something. If the transition percentages in Figure 3.3 were simply random, they wouldn’t represent anything more than their own randomness. They wouldn’t “stand for” anything. At that point, the effect of using them to guide the agent from state A to states B, C, or D would be lost in a chaotic shuffle.

In the Game: Know When to Walk Away, Know When to Run

To make those transitions mean something in a behavioral context, the numbers themselves need to be constructed so that they represent something meaningful in that same context. For example, ...

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