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Behavioral Mathematics for Game AI by Dave Mark

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The Best of Both Worlds

Certainly, there are merits in both of these areas, but while normative decision theory (the bot) has obvious examples of how it should be used to make decisions in games, how does descriptive decision theory come in? After all, we don’t tap into a database of survey information à la Family Feud to help our bots make decisions. About the closest thing we have to that is capturing player data ahead of time and attempting to make our decision models from that. If game AI were that simple, these sorts of books wouldn’t be necessary. However, there is something to be gleaned from the use of descriptive decision theory.

In game AI, we are tasked with something of a hybrid. On the one hand, we are trying to determine, on any ...

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