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Behavioral Mathematics for Game AI by Dave Mark

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Asymmetric Games

Up to this point, the games we have touched on have been symmetrical. Both sides have had the same decisions, risks, and rewards available to them. Certainly, that is not always the case. In fact, even in a symmetrical game such as an FPS or RTS, plenty of situations will arise where an individual encounter is not symmetrical. Theoretically, those encounters are, in and of themselves, complete games with decisions to be made.

Our rocket launcher example above would be entirely different if the rules were changed so that the unarmed player A was deciding to grab the rocket launcher while player B was already armed with a sniper rifle. Staying put behind meager cover is now no longer a low-risk solution, which makes taking your ...

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