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Behavioral Mathematics for Game AI by Dave Mark

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Distributing the Distributions

To tie off a loose end that we left dangling earlier in the chapter, we will revisit reconstructing our Guess Two-Thirds participants. We had identified three different types of guessers. We are going to break that into four types for purposes of this exercise. We also identified the rough percentages of the whole that each of these groups of people represented. To recap:

Group%
“33” guessers4
“22” guessers3
Random guessers30
Semi-logical guessers63

When generating a random guesser, the first thing we need to determine is which of the four categories the guesser is in. The result of that will determine our next course of action. Once we know the type of guesser we are working with, we then select what process we want ...

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