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Behavioral Mathematics for Game AI by Dave Mark

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Hand-Crafted Response Curves

Other than the occasional manual tweak, we have generated most of the response curves in this chapter through a function of some sort. This is not a necessary limitation. It is not only possible, but very useful to hand-craft a distribution to match a desired effect.

Thinking back to our five dentists, we manually created a two-bucket response curve representing the two bits of masticatory advice a dentist could offer to us: sugarless gum or sugared gum. We also manually set our two sizes of four and one, respectively to simulate the legendary “four out of five dentists surveyed” phenomenon. We also used this same approach to model the four types of guessers in the Guess Two-Thirds Game. These are very small examples ...

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