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Behavioral Mathematics for Game AI by Dave Mark

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Deciding What to Decide

We need to go through a number of steps to construct a decision-making algorithm. Because our atom is a single decision, it is naturally the place to focus on. Once we have made some decisions, we can assemble them into behaviors. In fact, making a single decision about an action often makes a decision about a behavior as well. For example, a decision to “attack Bad Dude with our gun” means we have made a decision about which enemy to attack, which weapon to use, that we need to draw it, aim it, fire it, and so on. All of those other actions are included in the key decision of “attack Bad Dude with our gun.”

The reason we view “attack Bad Dude with our gun” as a single decision is that we are processing all of the components ...

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