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Behavioral Mathematics for Game AI by Dave Mark

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15. Changing a Decision

In the last chapter, we illustrated many aspects of what goes into a making a decision. Indeed, throughout much of this book, we have thought about a decision as a static, isolated event—a puzzle to be solved. We have even examined some of the examples from various starting states.

In the example in Chapter 13, we looked at how the weighted decision model for “what to do for dinner” yielded a different output if we offered it different inputs. We didn’t address the situation in terms of when the inputs change. The scenario for a given evening (i.e., the time and price restrictions and our desire for types of food) was presented as inputs to the algorithm. The algorithm crunched the numbers and gave us an output. We were ...

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