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Behavioral Mathematics for Game AI by Dave Mark

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Monitoring a Decision

Just because a decision is valid at one point in time doesn’t mean it will always be so. When we base a decision entirely on information that we input into it from the world, we tie the decision itself directly to that information. That is not to say that any change in input would automatically yield a different decision. The problem we have is that we don’t necessarily know what changes will cascade into a different output.

For instance, looking back at our Dude example from the previous chapter, it is unlikely that if any one of the Dudes took one step in any direction there would be a significant enough effect in the output to warrant a change in the decision. But how many steps would constitute enough of an adjustment? ...

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