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Behavioral Mathematics for Game AI by Dave Mark

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Scores and Weights

We made one very significant assumption in the examples in this chapter: Scores can be easily converted to weights. In both methods of converting the Dude assault score to a weight, we proceeded on the premise that the distribution of scores would provide proper weights for us with a minimum of manipulation. In this case, the outcome seemed reasonable. However, that may not always be the case. (For that matter, we don’t even know that this is the case in what we did above.)

If we think back to the gymnastics and skating examples, the scoring systems that they use have all of the contestants compressed into a very small range. There is little difference between them. Furthermore, the 0.05 difference between 9.85 and 9.90 may ...

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