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Behavioral Mathematics for Game AI by Dave Mark

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Part I: Introduction

Part I sets the table for the rest of this book in that it introduces us to the mindset that we will want to carry into our quest for improving our artificial intelligence (AI) agents through behavioral mathematics.

Chapter 1, “Why Behavioral Mathematics?” asks us to ponder what it is we are trying to accomplish when we create opponents in games.

Chapter 2, “Observing the World,” offers up the suggestion that many of the clues to creating intricate, deep, and meaningful behaviors are all around us.

Chapter 3, “Converting Behaviors to Algorithms,” gives us a general overview of the approach that we will use when trying to place our observations into something that we can place into our game engine.

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