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Behavioral Mathematics for Game AI by Dave Mark

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Part II: Decision Theory

In Part II, we will explore the roots of what goes into making decisions.

Chapter 4, “Defining Decision Theory,” looks at the two major types of decision theory, their uses, their weaknesses, and how they can be blended together.

Chapter 5, “Game Theory,” walks through some of the classic decision scenarios and investigates what we can glean from them to use in our own games.

In Chapter 6, “Rational vs. Irrational Behavior,” we discuss the differences between purely rational behaviors, purely irrational behaviors, and seemingly irrational behaviors that actually make sense.

Chapter 7, “The Concept of Utility,” explains how objective measurements in the world can be converted to a perspective that an artificial intelligence ...

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