Better Than Bullet Points: Creating Engaging e-Learning with PowerPoint®

Book description

This book focuses exclusively on the application of PowerPoint to the creation of online training programs. Better than Bullet Points, Creating Engaging e-Learning with PowerPoint fills that gap. By providing in-depth guidance, specific instructions, and helpful exercises, the book will enable training practitioners to create impactful learning interactions in PowerPoint. The author steps readers through the powerful features of this popular desktop application, covering everything from text to art, animation to interactivity. Provided that the reader owns a copy of PowerPoint, this book will immediately put free real-world tools into the hands of those who need it. The information is practical rather than theoretical and immediately applicable. Most importantly, this book will help make e-learning accessible to those who have previously been excluded from taking advantage of the opportunities e-learning can provide.

Jane Bozarth is the e-learning coordinator for the North Carolina Office of State Personnel's Human Resource Development Group and has been a training practitioner since 1989. She is a columnist for Training Magazine and has written for numerous publications including Creative Training Techniques Newsletter and the Journal of Educational Technology and Society.

Table of contents

  1. Copyright
  2. ACKNOWLEDGMENTS
  3. INTRODUCTION: Getting the Most from This Resource
    1. What Will This Book Do for You?
    2. Why PowerPoint?
    3. Who This Book Is For
    4. What This Book Covers
    5. Things to Look For
    6. Technology Skills
    7. How to Use This Book
    8. What This Book Covers
      1. Disclaimer
  4. I. Foundations
    1. 1. Creating e-Learning with PowerPoint
      1. 1.1. Examples
        1. 1.1.1. Multiple-Choice Quizzes
        2. 1.1.2. Matching Exercises
        3. 1.1.3. Game-Show-Type Games
        4. 1.1.4. Word Search Puzzles
        5. 1.1.5. Mazes
        6. 1.1.6. Case Studies
        7. 1.1.7. Simulations with Branching Decision Making, with Embedded Audio and Video Clips
        8. 1.1.8. Animations That Teach
      2. 1.2. Let 's Get Started
      3. 1.3. Summary
    2. 2. It's About Design, Not Software
      1. 2.1. Who Are Your Learners?
      2. 2.2. Objectives and Strategies
      3. 2.3. Cognitive Load
      4. 2.4. Choosing a Treatment
        1. 2.4.1. Writer's Block?
        2. 2.4.2. Can You Find a Story?
      5. 2.5. From Classroom to Online: Think "Transform," Not "Transfer"
        1. 2.5.1. Cut-n-chunk
        2. 2.5.2. What's Working? What's Not?
        3. 2.5.3. Inventory Your Assets
      6. 2.6. Why Storyboard?
        1. 2.6.1. Types of Storyboards
      7. 2.7. Summary
  5. II. Interface and Content
    1. 3. The Graphic User Interface and Course Architecture
      1. 3.1. The Graphic User Interface
      2. 3.2. GUI Basics
      3. 3.3. Learner Control: Some Decisions
      4. 3.4. Navigation Tools and Action Buttons
      5. 3.5. Eye Movement and Placement of Items
      6. 3.6. Building the GUI
        1. 3.6.1. Create a Slide Master
        2. 3.6.2. Examples: Creating the GUI
      7. 3.7. Architecture
      8. 3.8. Summary
    2. 4. Designing for Impact
      1. 4.1. Use Graphics with Soul
        1. 4.1.1. What Conveys the Message?
        2. 4.1.2. Example 1: Civil Rights Timeline
        3. 4.1.3. Example 2: Vietnam Vets
        4. 4.1.4. "Let Me Show You What I Mean"
        5. 4.1.5. Is There a Visual Here?
      2. 4.2. Blunders
        1. 4.2.1. Dreadful Design
        2. 4.2.2. Decoration
        3. 4.2.3. Noisy
        4. 4.2.4. Demeaning
      3. 4.3. Text
        1. 4.3.1. Chunk Content and Use White Space
      4. 4.4. Summary
    3. 5. Creating and Editing Art
      1. 5.1. Bitmap or Vector?
      2. 5.2. Working with AutoShapes and Clip Art
        1. 5.2.1. Recoloring Clip Art
        2. 5.2.2. Set Transparent Color
        3. 5.2.3. Transforming Clip Art
      3. 5.3. Editing Photos in PowerPoint
      4. 5.4. MS Paint
        1. 5.4.1. Using Paint to Create and Edit Art
        2. 5.4.2. Editing Photos with MS Paint
      5. 5.5. File Size: Compressing Images
      6. 5.6. Next Stop: Animation
    4. 6. Animation
      1. 6.1.
        1. 6.1.1. Animation Should Support Instruction
      2. 6.2. Animation Basics
      3. 6.3. Animations That Teach
        1. 6.3.1. Process/Stages
        2. 6.3.2. Demonstration
        3. 6.3.3. Realistic Movement
        4. 6.3.4. Order/Sequence
        5. 6.3.5. Charts, Timelines, and Diagrams
        6. 6.3.6. Annotating Graphics
        7. 6.3.7. Providing Worked Examples
        8. 6.3.8. Combining Animations
        9. 6.3.9. Trigger Animations
      4. 6.4. Summary
    5. 7. Interactivity
      1. 7.1. It's All About Hyperlinking
        1. 7.1.1. Levels of Feedback
      2. 7.2. Quizzes and Games
        1. 7.2.1. Basic Types of Quizzes
          1. 7.2.1.1. Matching
          2. 7.2.1.2. True/False
          3. 7.2.1.3. Word Search
          4. 7.2.1.4. Multiple-Choice and Game-Show
        2. 7.2.2. Basic Types of Games
          1. 7.2.2.1. Jeopardy-Type Games
          2. 7.2.2.2. Pyramid Games
          3. 7.2.2.3. Hollywood Squares Games
          4. 7.2.2.4. "Millionaire" Games
        3. 7.2.3. Timed Quizzes
          1. 7.2.3.1. Timed Photo Reveal Quizzes
          2. 7.2.3.2. Running Timer
        4. 7.2.4. Board Games
      3. 7.3. Linking to External Games and Quizzes
      4. 7.4. Simulations
      5. 7.5. Case Studies/Stories
      6. 7.6. Mazes
      7. 7.7. Treasure Hunts
      8. 7.8. About Visual Basic for Applications (VBA)
      9. 7.9. Summary
    6. 8. Add-Ons, Blending, Performance Support, and Job Aids
      1. 8.1. Other Documents
      2. 8.2. Site Samplers
      3. 8.3. Add-On Software
        1. 8.3.1. Animated Characters: Vox Proxy
        2. 8.3.2. Camtasia and SnagIt
        3. 8.3.3. The Template Issue
        4. 8.3.4. MS Producer
        5. 8.3.5. Other Add-Ons
      4. 8.4. "Blending"
      5. 8.5. Performance Support, Job Aids, and the Nice to Know
        1. 8.5.1. One-Time Tasks
        2. 8.5.2. Sometime Tasks/Reference
        3. 8.5.3. Prompters of Process
      6. 8.6. Summary
    7. 9. Adding Narration and Multimedia
      1. 9.1. Adding Narration
        1. 9.1.1. Microphones
        2. 9.1.2. Narrator
        3. 9.1.3. Location
        4. 9.1.4. Recording Voice: Step by Step
      2. 9.2. Editing Sound
      3. 9.3. Adding Sound Effects and Music
        1. 9.3.1. Recording Sounds—Another Option
        2. 9.3.2. Adding Music
      4. 9.4. Adding Video
        1. 9.4.1. An Aside: Do You Really Need Video?
      5. 9.5. Adding Flash Objects
      6. 9.6. Summary
  6. III. Delivery and Support
    1. 10. Distributing Your e-Learning Programs
      1. 10.1. Saving and Uploading Your Files
        1. 10.1.1. 1. Upload It as Is
        2. 10.1.2. 2. Save It as a PowerPoint Show (.pps)
        3. 10.1.3. 3. Save It as a Web Page (html)
        4. 10.1.4. 4. Convert It to a Flash (.swf) File
        5. 10.1.5. Do It Yourself
        6. 10.1.6. Choosing a Converter Tool: Some Advice
        7. 10.1.7. A Recap
        8. 10.1.8. One More Option: Save as CD
      2. 10.2. Tracking
        1. 10.2.1.
          1. 10.2.1.1.
            1. 10.2.1.1.1. What Is SCORM and Should I Care About It?
      3. 10.3. Test, Test, Test—And Launch!
      4. 10.4. Summary
        1. 10.4.1. Author's Note
  7. A. PowerPoint Basics
    1. A.1. Part 1: PowerPoint 2002/XP/2003
    2. A.2. Part 2: PowerPoint 2007
    3. A.3. Summary
  8. REFERENCES AND RESOURCES
    1. Books and Articles
    2. Programs and Websites
    3. Downloads
  9. ABOUT THE AUTHOR
  10. HOW TO USE THE CD-ROM
    1. System Requirements
    2. Using the CD with Windows
    3. In Case of Trouble

Product information

  • Title: Better Than Bullet Points: Creating Engaging e-Learning with PowerPoint®
  • Author(s): Jane Bozarth
  • Release date: January 2008
  • Publisher(s): Pfeiffer
  • ISBN: 9780787992453