Time for action – adding a storyboard
Let's use built-in behaviors. We will make use of the same project that we created in the last chapter and add behaviors to it. Navigate to
Chapter5\Before\Chapter05 in the code bundle of this book.
Perform the following steps to use the ControlStoryboardAction behavior:
- Go to the Assets panel and select Behaviors.
- We can see the list of available behaviors. We will have a look at a few of these in detail, and the others should be obvious after that.
- Select the ControlStoryboardAction behavior and drag it onto the ball. The following is the output of these actions:
Once we have added the ...