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Blender 2.49 Scripting by Michel J. Anders

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Chapter 2. Creating and Editing Objects

In a way, meshes are the most essential type of objects in a 3D application. They form the basis of most visible objects and are the raw material that might get rigged and animated further down the line. This chapter deals with the creation of meshes and with ways to manipulate a mesh object, both as a whole and as the individual entities it consists of—the vertices, edges, and faces.

Creating and Editing Objects

In this chapter, you will learn:

  • How to create configurable mesh objects
  • How to design a graphical user interface
  • How to make your script store user choices for later reuse
  • How to select vertices and faces in a mesh
  • How to parent ...

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