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Blender 2.49 Scripting by Michel J. Anders

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Summary

In this chapter, we saw how different animated properties can be linked together and how we could constrain the spatial properties of objects to complex limitations. We have learned how to:

  • Drive one IPO from another by a Python expression
  • Work around some limitations inherent in pydrivers
  • Restrict the motion of objects and bones by adding constraints
  • Write a constraint in Python that will snap an object to the closest vertex on another object

Next we take a look at how to perform some action every time we advance a frame in our animation.

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