O'Reilly logo

Blender 2.49 Scripting by Michel J. Anders

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

A lot to swallow—defining poses

Many cartoon characters seem to have difficulties trying to swallow their food, and even if they did enjoy a relaxing lunch, chances are they will be forced through a rain pipe too small to fit comfortably for no apparent reason.

It is difficult to animate swallowing or any other peristaltic movement by using shape keys as it is not the shape of the overall mesh that changes in a uniform way: we want to move along a localized deformation. One way of doing that is to associate an armature consisting of a linear chain of bones with the mesh that we want to deform (shown in the illustration) and animate the scale of each individual bone in time. This way, we can control the movement of the 'lump' inside to a great ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required