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Blender 2.49 Scripting by Michel J. Anders

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About the Reviewer

Pang Lih-Hern is a computer game engine programmer with five years of industry experience. He started programming when he was 12, learning the quick Basic language. After graduating with a degree in Software Engineering and Games Design from Multimedia University Malaysia he started his freelancing endeavor that eventually lead him to be part of the core technical team of John Galt Games (Malaysia). He was part of the decision making group in designing and implementing the company's proprietary game engine. Lih-Hern is also actively involved in the open source front, often submitting fixes and features for the popular open source Ogre3D engine. One notable contribution is the Parallel Split Shadow Map feature that enhances the ...

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