Chapter 1. Get Rigging

In this chapter, we will cover the following topics:

  • Defining good orientations for your bones
  • Using separate bone chains for different tasks
  • Customizing shapes and colors for your bones
  • Using corrective shape keys
  • Making an IK-FK switcher
  • Tips on weight painting you characters

Introduction

So, you've successfully modeled an awesome character in Blender. After hours of careful and detailed work you have built a very appealing protagonist with a good topology for your next animation, but there's an issue: how do we make it look more life like, and also, how do we make it move?

Since a character model can be made of thousands of vertices, moving them individually across the 3D space is virtually impossible. We need an easier way of ...

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