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Blender 2.5 Character Animation Cookbook by Virgilio Vasconcelos

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Chapter 2. Rigging the Torso

In this chapter, we will cover the following topics:

  • How to create a stretchy spine
  • Rigging the pelvis
  • Making your character breathe
  • Controlling the neck and head

Introduction

Our first chapter was about some general and basic rigging practices that you can apply to most situations, regardless of their purpose: they can be used for characters and props, for example. From now on, the rigging chapters will talk about how to build our character by focusing on its body parts. This chapter is about our character's torso: we're going to see how to create hips, a spine, and a neck.

There are various ways of approaching this subject, and we're going to see a mix of solutions ranging from unique to adapted ideas by reverse-engineering ...

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