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Blender 2.5 Character Animation Cookbook by Virgilio Vasconcelos

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Chapter 6. Blending with the Animation Workflow

In this chapter, we will cover the following topics:

  • Animating in layers
  • Changing between IK and FK in a shot
  • Grasping and throwing objects
  • Silhouette and mirrored rendering
  • Tracking animation arcs
  • Using video for background reference
  • Working with linked assets and characters
  • Non-linear animation

Introduction

Even the shortest piece of animation may require a lot of time to be made. For the uninitiated, producing 60 seconds of animation may sound like an easy task, but you can spend months until these few seconds are ready to hit the screen. Since animation is a very time consuming activity, having a streamlined workflow is a must.

You have to be organized in order to make things quicker and be able to fix ...

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