Talking heads (and bodies)
Lip syncing is normally a hot topic for animation students. The good news is that it's quite an easy task, if you follow some basic guidelines:
- Animate what you hear, not what you read on the transcript.
- Focus on the basic mouth shapes first; add details and polishing later.
- Asymmetry is a good thing.
- Talking isn't just about the mouth: the whole face and body has to be taken into consideration.
As with most things in animation, lip syncing gets easier once you have an organized workflow. Looking for a good reference is also important to get inspiration: notice how every person says the same word a bit differently than the others.
How to do it...
- Open the file
010-Talk.blend
. It has our character Otto with all his facial controllers, ...
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