O'Reilly logo

Blender 2.5 Lighting and Rendering by Aaron W. Powell

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 1. Introduction to Color Theory and Lighting Basics in Blender

Before we can recreate realistic lighting in any 3D application, we must first understand how color and light relate to each other and the world around them. The term "realistic lighting" doesn't just apply to natural light given off by the sun or moon it also includes light given off by artificial sources including florescent lights, halogen lights, incandescent lights, and many other types of lights that are found in the world around us. It's important to understand not only how, but also why certain light sources behave as they do, so we can effectively apply the right lighting techniques to our 3D scenes.

To understand how light works, we're going to take a look at:

  • Basic ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required