Now that we have a basic understanding of real-world light sources and color theory, we can start applying it to our 3D scenes. Let's take a look at the lamp types found in Blender, some basic lighting setups (or "rigs"), and how Blender deals with shadows.
Blender provides us with five different types of lamps we can use to light our scenes:
These lamps can be added to a scene through the Add menu.
When we open Blender for the first time, the default scene includes a cube, a camera, and a Point lamp.
The Point lamp is an omni-directional light, meaning it emits light in all directions. ...