O'Reilly logo

Blender 2.5 Lighting and Rendering by Aaron W. Powell

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Shadows

Blender approaches shadows in two ways. The first is with raytracing. Raytraced shadows are mathematically correct, but they take longer to render. They're calculated by projecting rays of "light" from a light source and using the direction of those rays to create the shadow. The other type of shadow in Blender is called a buffer shadow. Buffer shadows are rendered much faster than raytraced shadows, but at the cost of quality and buffer memory.

Shadows

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required