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Blender 2.5 Lighting and Rendering by Aaron W. Powell

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Summary

We've learned a lot about real-world light sources and their properties. We've also taken a look at color theory both of these subjects are going to prove essential to the rest of this book. In addition, we've taken a look at Blender's native light types and how to arrange them to effectively achieve various results within our 3D scene. Let's take a look at what we've covered so far:

  • Color is the light reflected off objects
  • Color temperature is the "temperature" of the perceived light in degrees Kelvin
  • There are many different kinds of natural and artificial lights, each with their own distinct characteristics
  • Blender has many internal light types, each with its own unique properties
  • To effectively light a 3D scene, you can employ various light ...

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