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Blender 2.5 Lighting and Rendering by Aaron W. Powell

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Summary

We've covered a lot about ambient occlusion, discussing not only the theory and settings behind it, but also how to apply it to our scene. We've looked at:

  • How Blender treats ambient lighting
  • The different algorithms for rendering ambient lighting, including raytraced and approximate ambient lighting
  • The differences between ambient occlusion, environment lighting, and indirect lighting
  • How to use each algorithm in a practical setting
  • How ambient occlusion affects our own scene
  • How to apply it to our working file

Now it's on to one of the more fun parts of lighting and rendering creating and editing textures and materials!

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