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Blender 2.5 Lighting and Rendering by Aaron W. Powell

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Chapter 4. Outdoor Scene: Adding Materials

Now that we've lit our scene properly, we can begin to take a look at the next step of the process adding and editing materials. Materials in Blender are what give meshes a particular look or "feel". This includes:

  • Color
  • Texture
  • Shading
  • Reflections

We are going to take a look at these as well as some other properties associated with materials and textures in Blender. In this chapter, we will:

  • Look at how Blender deals with materials
  • How to create and edit material properties
  • Various algorithms Blender uses to render materials
  • How to create semi-transparent and reflective objects
  • How to create materials specific to our tricycle scene

Creating a new material

There used to be multiple approaches to creating a new material ...

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