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Blender 2.5 Lighting and Rendering by Aaron W. Powell

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Diving in

Now that we have the right scene, let's get started. In the last project, the first step we learned was to evaluate our scene. In our case, we are really going to have to carefully consider how we're going to set up our lights. Let's take a moment and take a look at that now.

Enhancing our render using layers

With more complex scenes, Blender's layer system becomes an invaluable tool for lighting. Many times, we'll find that there are some objects that need unique lighting setups that aren't necessarily needed for the entire scene. To set up those unique "mini" light rigs, we need to link certain lights to specific layers, which we learned how to do in the last project. But we have a problem right now, our scene is all on one layer. This ...

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